SMART MIRROR
SMART MIRROR

PROJECT SUMMARY
Project
Student Project
Year
Type
UX / UI Design
2024
Tech
Adobe Photoshop, Figma
The objective of this project was to reimagine the retail experience at Urban Outfitters through the lens of Service Design. By identifying customer pain points and analyzing the existing service journey, we introduced a smart mirror solution aimed at enhancing dressing room interactions. We incorporated interactive features, streamlined decision-making, and improved overall convenience. We used research and user testing to present our findings in a final evaluation.

FUN FACTS
FUN FACTS
Urban Outfitters first opened in 1970 across the street from the University of Pennsylvania.
Urban Outfitters, Inc. (URBN) also includes Anthropologie, Free People, Terrain, Menus & Venues, and Nuuly.
Currently, there are over 200 UO stores across the U.S., Canada, and Europe.

RESEARCH
RESEARCH
Current Retail Trends:
Buy Online / Pick Up In Store
(Good for busy parents who don’t have time to grocery shop and/or have young children)
Self-checkout
(Uniqlo has self checkout where users place items in a basket and it detects what the items are)
Apps
(Many people use their phones while shopping to look up product information)
Ideas:
* Using main selling points in shopping online in physical stores
* Ease of locating items in store or finding recommendations/similar items
* Personalizing dressing room with UO home furniture
* Request sales assistant

MOCKUPS
MOCKUPS

USER TESTING
USER TESTING
Difficulty to Use
Likeliness to Use
Likeliness to Buy
Likeliness to Shop
